Meet the Technovation Girls Finalists and Regional Winners tackling community problems with technology
In the 2020 Technovation Girls season 5,400 students from 62 countries collectively created more than 1,500 mobile apps addressing problems ranging from climate change to medical access at refugee camps, to COVID-19. Supported by 3,500 Mentors and Regional Ambassadors, students worked hard this season to learn the fundamentals of coding and entrepreneurship, and persevered through a global pandemic to get their ideas across the finish line and share them with the world.
Now, we get to share the finalists and regional winners from this season. Meet the 10 regional winners whose incredible uses of technology for social good distinguish them in their regions, as well as the 10 finalist teams who will be presenting their ideas at the Technovation World Summit in August. Both finalists and regional winners advanced from the pool of semifinalists selected earlier this summer and will join the Technovation Families finalists and regional winners announced earlier this year.
2020 Technovation Girls Finalists
Technovation finalist teams will pitch their apps at our online World Summit event August 13th and 14th – and you’re invited to connect with them and tech industry experts too! Learn more about what World Summit looks like online, and sign up to be the first to know when event registration opens.
Senior Division Finalists
Eunomia, by almost vegan
Targeted at the 40+% of 18-24 year-olds who do not vote, Eunomia is a mobile game that teaches players about politics and how the New Zealand government functions. Eunomia also identifies the user’s political stance in an unbiased way.
Memory Haven, by Memory Haven
Memory Haven is designed to help the 500,000+ people in Ireland whose families have been impacted by dementia. Research suggests music can comfort people with dementia because musical memories are relatively undamaged by the disease. Influenced by this, Memory Haven incorporates a music playlist alongside other healthcare features like alerts, face and voice recognition, and health checks to help patients with dementia, as well as those who take care of them.
RecycleRight, by Team RecycleRight
RecycleRight is an iOS application that helps prevent waste contamination by facilitating and simplifying the recycling process. The app helps users make accurate decisions about how to dispose of waste by using image recognition technology that quickly identifies whether or not the item can be recycled and details bin-specific recycling information via Augmented Reality animations.
Goal Shadowing, by One World Beyond Pandemic
Team One World Beyond Pandemic foresees an exodus of children from educational institutions in underserved communities around the world due to the pandemic. Goal Shadowing is a tech-based solution that pairs up children with similar career goals – one student from an underserved community with a child who is privileged to have parents who can lead, so that both children with similar interests can achieve their common career goals through task-mirroring.
Mappid, by ColtecAda
Mappid is a social app to keep women and the LGBTQ+ community safe from dangerous or uncomfortable situations. Mappid provides the location of support groups, emergency phone numbers, and the safety level of establishments as rated by the Mappid community. Users can actively search for places or enable notification alerts for places nearby, allowing Mappid to become your safety partner.
Junior Division Finalists
Zesha, by Jyothi
Zesha helps both patients with Alzheimer’s and their caretakers by providing a digital caretaker to support the patient and in-person caretakers. Zesha’s features include the ability to listen to and answer repetitive questions from users using Dialog Flow, patient GPS tracking, helpful daily checklists, quick-dial emergency numbers, and links to entertainment sites to help patients cope with boredom.
The Corruption Disruptor, by The Nairobi Tech Girls
The Corruption Disruptor is a cross-platform application that addresses government corruption in Kenya. Users can report corruption, naming the location and government departments involved. The app includes a geo-map that highlights the most corrupt areas in the city, which is especially useful when identifying areas of police corruption. Data collected automatically populates to a page showing the number of complaints received by each department, encouraging departments to be more honest and helpful.
a1,000apps, by Team One
a1,000apps tells users how companies handle personal data. This includes reported data breaches, the type of personal data required to open an account, and problematic aspects of an app’s terms of service. a,1000apps also shares a holistic ranking of each app based on an algorithm combining those three parameters. The app keeps track of users’ existing accounts and regularly updates rankings with detailed reasons about its fluctuations. By creating this app, Team One embarks on a mission to hold companies to high standards of personal data security and to help users make informed decisions about their app usage.
Uber 4 Dogs, by ROC
Uber 4 Dogs aims to make dog walking more accessible, affordable, and serviceable for everyone. Due to the inconvenience of dog walking, 1-in-2 dogs are not being walked regularly, leading them into a state of depression, mental instability, and physical weakness. Uber 4 Dogs includes two apps, one for dog owners and one for walkers, and aims to connect our communities by allowing dog owners to help out their neighbors by walking their dogs, too. An AI-powered, automatic pairing system helps owners choose the most suitable walker.
LAZOS – close to you, by DEMAC Power Up!
Many of our senior Citizens live or feel alone. Furthermore, they are afraid of going out and don’t trust people. The elderly population in Spain is increasing, and many senior citizens live alone, or feel isolated. We are more connected globally, but less connected with those who may live nearby. LAZOS – close to you, connects senior citizens with volunteers and associations who can provide reliable information and any type of help, promoting and fostering their integration with activities in community social life to fight loneliness.
2020 Technovation Girls Regional Winners
We are proud to announce our 10 Technovation Girls Regional Winners. These teams are recognized as the winners in their local regions, in both divisions. Regional Winners are recognized for their work and invited to participate in exclusive initiatives – like a personalized online mentoring session!
Senior Division Regional Winners
Senior Regional Winner: Africa
Cultimora, by Athena Girls
Cultimora helps farmers and stakeholders in the agricultural industry identify the most suitable crops to grow based on soil types and geographical location. It also suggests the most suitable sowing patterns when users enter their land dimensions, soil specifications and geographical data. Cultimora was created to reduce or completely eliminate risks in agricultural ventures. It also hosts a farming community, creating a network of farm owners, off takers and associated businesses within the Agriculture value chain.
Senior Regional Winner: Asia
Cerebrate, by The Wave
Cerebrate is a tool for after-stroke recovery, focusing on restoring cognitive and intellectual skills. Our mobile application offers a variety of puzzles, which develop learning, memorizing and social abilities of individuals affected by strokes. The user-friendly environment also connects a patient, a caregiver, and a doctor to accomplish one goal – making the patient’s life better.
Senior Regional Winner: Europe
EnGuard, by GirlsEsc
One year ago in Caracal, a small town in Romania, a 15-year-old high school girl was kidnapped, sequestered, raped and later murdered. Unfortunately, the authorities didn’t have enough information to find her in time. EnGuard is a mobile application used as a “safety-net” by all victims of abuse. If you find yourself in a dangerous situation, pronounce your already-chosen safe word to start the app. It will identify the type of harassment and will alert either the police or a trusted person you chose. The message contains your real-time geo-location and a voice recording of the conversation.
Senior Regional Winner: North America
Rooting For You, by Code Work Ahead
Many girls suffer from a lack of confidence due to a fear of failure and judgment that can be detrimental to their personal and professional lifestyle. Rooting For You allows users to choose between social, academic, or self-care-based challenges. These challenges will also be valuable to those mentally struggling during the COVID-19 crisis we are facing at this time. When users choose the specific challenge they wish to try, the challenge is planted as a seed in their garden. The user can enter journal entries detailing their progress on the challenge and ultimately grow the seed until it blooms into a flower.
Senior Regional Winner: Latin America
Kap, by Aguacates Unidos por México.
By 2050, venomous species will migrate into densely inhabited locations due to climate change, putting 6.7 million people at risk. In 2019, León had the most scorpion bites worldwide, reaching 43,913 cases. Kap maps hospitals that have antivenoms available and quickens medical care by changing phone calls into emergency emails with a few clicks – because users said that when bitten, their throat closed. Kap can also be used to educate users and identify species, with AI-powered recognition tools that can identify 14 venomous species.
Junior Division Regional Winners
Junior Regional Winner: Africa
stop coronavirus, by T.M.S Girls
stop coronavirus helps combat the current global pandemic with four features. The first includes an informational video about the virus, how to prevent it, and what to do if you have symptoms. The second feature is a quiz to document symptoms that can send an emergency text message to document your location. stop coronavirus also offers a game that reminds users to keep their hands clean, as well as a world map tracking the spread of coronavirus.
Junior Regional Winner: Asia
Bee Happy, by Deline
Bee Happy helps prevent suicide and bullying problems among teenagers by providing them psychological assistance and access to a community and motivational resources. Bee Happy connects teenagers with psychologists and help centers, and also allows them to chat with peers and psychologists in group chats and forums. The app also provides access to motivational resources and tests, as well as mini-games. Teens can make new friends. We are going to create a Happy Hive filled with a supportive community! Let’s help future generations with Bee Happy!
Junior Regional Winner: Europe
Blue Duck: Albufera, by #girls on
Blue Duck: Albufera protects the natural park of La Albufera in Valencia through collaborative action. La Albufera is affected by the city’s dumping of contaminated water, plastic waste, and the pollution caused by the large infrastructure nearby, which destroys the ecosystem. Blue Duck educates locals in a fun way so that they know the park, and encourages everybody to help by taking collaborative group actions. Blue Duck also includes information about emergency calls to protect fauna, as well as games, comics and a fauna guide for little ones. Expansion plans include creating a network with other natural parks.
Junior Regional Winner: North America
Auxilium, by Spicy Salsa
A 2019 FEMA survey found that 60% of American adults have not practiced what to do in a disaster. Additionally, today’s youth lacks the knowledge to handle emergency situations outside of a school environment. Auxilium helps address these gaps. With input from school principles and FUSD administrators, Auxilium offers fun quizzes and information to teach people what steps to take in case of disaster. The app also includes a place to create a family plan, along with features that allow a user to alert others if they are in an emergency.
Junior Regional Winner: Latin America
Qhawana, by DORY’S TEAM
Qhawana uses AI to prevent individuals with Alzheimer’s from wandering away and getting lost. With the help of algorithms that process the movement of people, the app can detect erratic or unusual movements caused by spatial disorientation. When someone with Alzheimer’s begins to wander, Qhawana sends notifications to the caregiver or relatives with their geolocation in real time. Simultaneously, the app will launch reassuring audio messages to calm the individual with Alzheimer’s. In case of loss Qhawana activates a community support network. Qhawana in Quechua, a native language of Bolivia, means “place where everything is seen.” We want to help ensure the safety of thousands of people with Alzheimer’s worldwide.
Join us at the Technovation World Summit
Come celebrate with us and the entire Technovation community (including our Families teams!) online this August. Gather together as a global community, cheer one another on, and get to know your fellow innovators and changemakers and their bright visions for a better, fairer, safer future.
Sign up to be the first to know when registration opens for Technovation’s World Summit