App Gallery

199 submissions · 2017–2024 · showing the 100 most recent, paginated 24 at a time
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199 apps built by Technovation Challenge and AI Ventures Accelerator participants between 2017 and 2024, spanning every SDG category and dozens of countries. Each card includes the team's own pitch video.

Qhawana

DORY'S TEAM

Bolivia

An AI-powered tool, Qhawana prevents individuals with Alzheimer’s from wandering away and getting lost. With the help of algorithms that process the movement of people, the app detects erratic or unusual movements caused by spatial disorientation. When someone with Alzheimer’s begins to wander, Qhawana sends notifications to the caregiver or relatives with their geolocation in real time.

Girls

Good Health and Well-Being

Regional Winner

2020

Memory Haven

Memory Haven

Ireland

A tool to help the 500,000+ people in Ireland whose families have been impacted by dementia, Memory Haven incorporates a music playlist alongside other healthcare features like alerts, face and voice recognition, and health checks to help patients with dementia, as well as those who take care of them.

Girls

Good Health and Well-Being

1st Place

2020

Activism Now

TaLea

Canada

Activism Now connects users to their local activist community and helps keep them informed and active on important issues. Users can access interviews and information about local issues and upcoming events. Organizations working to address poverty, the environment, equality, justice and politics are featured to engage users in their local community.

Girls

Social Justice

Social Justice

2019

Live My Life

Equalito

Ireland

Live my Life is an immersive game that gives users a perspective into other peoples's lived experiences to provide insight into our cultural biases about age, gender, religion and race. It challenges the way people think, encourages interaction between different groups, and helps stimulate empathy and understanding that promotes diversity and inclusion.

Girls

Social Justice

Social Justice

2019

NotAppstention

Qoding Queens

United States

NotAppstention helps users become more informed voters. Users can look up their local representatives and where they stand on various issues as well as information about how to register to vote.

Girls

Civic Engagement

Civic Engagement

2019

Justice Pop

Sugar Code

Mexico

Children between the ages of 9 and 15 are more likely to suffer bullying, sexual assault and other types of violence, which affects their long-term development. Justice Pop empowers children to share their stories of bullying and other problems instead of staying silent. The app provides and anonymous mailbox that teachers can review.

Girls

Social Justice

Social Justice

2019

Hands Out

Brain Squad

Nigeria

The Hands Out app allows well-meaning people all over the world to easily donate to children and their families to help them pay for school fees, food, shoes, books, stationary, medication and more.

Girls

No Poverty

Finalist

2019

Naeng-Norng

LiterTree

Cambodia

Khmer poetry is at risk of being forgotten due to its massive loss during the Khmer Rouge Genocide. Naeng-Norng (translated as ‘rhyme and rhythm’) is a platform dedicated to preserving this declining language by allowing readers and authors to connect through Khmer poetry.

Girls

Sustainable Cities and Communities

2nd Place

2019

Baton

Social Relay

India

Baton is an app designed to maximize the social impact of initiatives started by social work students in underserved communities after the students' internships end. Baton hands over incomplete social work initiatives from one intern to another, collaborating with NGOs, institutions and corporations to ensure confidentiality and social impact is maintained.

Girls

Peace, Justice, and Strong Institutions

1st Place

2019

MINKA

VALENTEAM

Bolivia

MINKA educates users on how to properly separate waste and give a second life to what we consider trash. MINKA promotes recycling and reuse by showing users where and how to dispose of their waste at local collection centers, or organize exchanges through a virtual community to give it a second life.

Girls

Responsible Consumption and Production

Finalist

2019

Cloud9

Robot Unicorns

Canada

Cloud9 helps children address social anxiety through a 3-step process. First users confide in Charlie, a friendly digital dog. Then a trustworthy and supportive digital therapist listens, asks questions, and offers advice to address their social anxiety. Finally, the Resource Hub shares stories from others with social anxiety, and links to local and online resources.

Girls

Good Health and Well-Being

Finalist

2019

Epione

Young Inventor

United States

Epione helps diagnose opioid addiction by automating the immunosorbent testing part of the opioid addiction diagnosis process. It helps physicians and users monitor addiction through image processing algorithms that initiate, manage and visualize an addiction diagnosis. Results can be shared for review by experts and used to provide addiction guidance.

Girls

Good Health and Well-Being

Finalist

2019

Maitri

Tech Witches

India

Maitri allows children at orphanages to spend time with senior citizens in old-age homes, thus improving their social and mental well-being. Maitri helps connect those individuals suffering from loneliness and depression and those lacking the nurturing love of elderly role models. Users can also volunteer and donate to old-age homes and orphanages through the app.

Girls

Good Health and Well-Being

Finalist

2019

TECO

CoCo

Kazakhstan

TECO is a 3D mobile game that merges educational and entertainment tools like augmented reality to help players change their behavior and become more eco-conscious. It presents real-life issues and challenges players to solve them while sharing useful information along the way.

Girls

Sustainable Cities and Communities

Finalist

2019

GjejZâ

D3c0ders

Albania

GjejZâ is an app to help abused women. GjejZâ offers a test to diagnose your situation, breaks myths about domestic violence, shares success stories from other survivors, provides calming exercises, and offers legal, psychological and medical consultation options. GjejZâ also has an opportunities feature to help women find jobs, and an SOS menu with emergency hotlines.

Girls

Gender Equality

1st Place

2019

Safe Tears

Powerful Daisies

Brazil

Safe Tears is a suicide prevention app that brings at-risk young adults together safely. The anonymous app connects users so they may give and receive support. Each user checks in on their mood and mental health using a "glass of blue feelings" that other users can check on and use to reach out.

Girls

Good Health and Well-Being

Finalist

2019

Uproot

Team Uproot

United States

Uproot is an iOS app addressing the harmful effects of invasive weeds on California agriculture. Users can identify weeds on site with machine learning technology or search a synonym-supported index of officially listed noxious weeds. Uproot offers information on any recognized weed and suggestions for weed control.

Girls

Life on Land

2nd Place

2019

When&Where

LPSN

Spain

When&Where is an emergency response app that makes women's lives safer. It obtains your location in real time, and if something happens – for example, if you stop or you are moving away from your destination – it asks you if you are okay. If you aren't, it calls an emergency contact or emergency services (112), depending on the option selected by the user.

Girls

Gender Equality

Finalist

2019

My Drawings Speak Up

The Rana Family

Palestinian Territories

My Drawings Speak Up uses image recognition technology to analyze children’s drawings and notify an adult when a child is facing bullying or violence. The algorithm was trained using hand-drawn images from children as well as drawings from trained psychologists.

Families

Quality Education

Finalist

2019

Duckweed Vacuum Cleaner

The Vega-Hidalgo Family

Bolivia

Duckweed Vacuum Cleaner uses a camera to collect data for its image recognition algorithm. Once it has determined that the harmful duckweed is present, the prototype (controlled by Raspberry Pi and powered by a DC motor) vacuums up the duckweed.

Families

Climate Action

Finalist

2019

Cavity Crusher

The Mayet Family

Pakistan

Cavity Crusher’s algorithm uses tooth brushing time to determine a child’s oral health habits. If the model determines inadequate toothbrushing, it will notify the parent. Prior to this prototype, the family built a model able to recognize images of toothbrushing. However, they determined more accurate results could be achieved with number data.

Families

Good Health and Well-Being

Finalist

2019

Shoo

Team De La Paz

United States

Shoo uses a live camera to collect images and pass them through an image recognition algorithm to determine if a dog is in a specified area. If an animal is present, the device emits a high pitched sound that deters it from staying. The prototype uses Raspberry Pi and the algorithm is written via Scratch X.

Families

Sustainable Cities and Communities

Finalist

2019

Scoutbot Watergaurdian

PiFive Team

Spain

Scoutbot Waterguardian is a wearable device that uses an image analysis algorithm to determine if a swimmer is safe. To train their model, the team collected data from people wearing their prototype while underwater. If a person is at risk, the prototype will send a signal to a device that emits a red light.

Families

Good Health and Well-Being

Finalist

2019

Spiky!

The Innovators

Uzbekistan

Spiky is a mobile application that helps adults recognize when a child is being bullied. The invention uses machine learning to analyze communications from a child to guess the probability of bullying. Spiky will send an alert to parents if action is needed.

Families

Quality Education

Finalist

2019